![]() It can be frustrating when your partner is struggling or plays inefficiently, but overall a fun format for me. I have a partner R00t with whom I play with most of the time. We have both had our mishaps where a well intentioned Magma Storm gets played on top of a fresh high value friendly unit, or a double fireball/daggerfall is played when a single was sufficient. Overall, I highly suggest grabbing a consistent pre-made partner and playing this format if you can find one. There are 3 other formats included in the game: Mayhem, Draft and Adventures. ![]() Mayhem is a rotating limited duration ruleset. Draft is similar to other games where you pick 1 of 3 cards until you fill your deck. Adventures are a single player mode where you complete a story. These are more like add on modes where the main play formats are mentioned above. So, you want to play the game? Good choice, but there is a lot more going than what it might seem. Here is a quick overview of 8 key pieces of information you want to watch throughout the match: Source: Minion Masters, BetaDwarf Entertainment, 2020.Your Tower’s Health – If it reaches 0, you lose.Your Master’s Experience – Each circle represents a perk, and the 4th circle is Mana Frenzy, more on this later.Your current mana – As seen here, I have 4 mana and can currently play 1 of my cards bound to “Q”.The other 3 cost 5 and I must wait to play them.Your next card – This is the card that will come up next once I play any of my current cards.This is important because sometimes you need to cycle to this card to counter something you can’t currently deal with.The Enemy Tower – This is where you will need to get units to if you want to win.The Enemy Experience – This shows what perks they have unlocked, and ultimately when they will get to Mana Frenzy. ![]()
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